07916c0b7274275f916fe288d01b254545b17d9a.svn-base 34.5 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995
//     Underscore.js 1.2.4
//     (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
//     Underscore is freely distributable under the MIT license.
//     Portions of Underscore are inspired or borrowed from Prototype,
//     Oliver Steele's Functional, and John Resig's Micro-Templating.
//     For all details and documentation:
//     http://documentcloud.github.com/underscore

(function() {

  // Baseline setup
  // --------------

  // Establish the root object, `window` in the browser, or `global` on the server.
  var root = this;

  // Save the previous value of the `_` variable.
  var previousUnderscore = root._;

  // Establish the object that gets returned to break out of a loop iteration.
  var breaker = {};

  // Save bytes in the minified (but not gzipped) version:
  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;

  // Create quick reference variables for speed access to core prototypes.
  var slice            = ArrayProto.slice,
      unshift          = ArrayProto.unshift,
      toString         = ObjProto.toString,
      hasOwnProperty   = ObjProto.hasOwnProperty;

  // All **ECMAScript 5** native function implementations that we hope to use
  // are declared here.
  var
    nativeForEach      = ArrayProto.forEach,
    nativeMap          = ArrayProto.map,
    nativeReduce       = ArrayProto.reduce,
    nativeReduceRight  = ArrayProto.reduceRight,
    nativeFilter       = ArrayProto.filter,
    nativeEvery        = ArrayProto.every,
    nativeSome         = ArrayProto.some,
    nativeIndexOf      = ArrayProto.indexOf,
    nativeLastIndexOf  = ArrayProto.lastIndexOf,
    nativeIsArray      = Array.isArray,
    nativeKeys         = Object.keys,
    nativeBind         = FuncProto.bind;

  // Create a safe reference to the Underscore object for use below.
  var _ = function(obj) { return new wrapper(obj); };

  // Export the Underscore object for **Node.js** and **"CommonJS"**, with
  // backwards-compatibility for the old `require()` API. If we're not in
  // CommonJS, add `_` to the global object.
  if (typeof exports !== 'undefined') {
    if (typeof module !== 'undefined' && module.exports) {
      exports = module.exports = _;
    }
    exports._ = _;
  } else if (typeof define === 'function' && define.amd) {
    // Register as a named module with AMD.
    define('underscore', function() {
      return _;
    });
  } else {
    // Exported as a string, for Closure Compiler "advanced" mode.
    root['_'] = _;
  }

  // Current version.
  _.VERSION = '1.2.4';

  // Collection Functions
  // --------------------

  // The cornerstone, an `each` implementation, aka `forEach`.
  // Handles objects with the built-in `forEach`, arrays, and raw objects.
  // Delegates to **ECMAScript 5**'s native `forEach` if available.
  var each = _.each = _.forEach = function(obj, iterator, context) {
    if (obj == null) return;
    if (nativeForEach && obj.forEach === nativeForEach) {
      obj.forEach(iterator, context);
    } else if (obj.length === +obj.length) {
      for (var i = 0, l = obj.length; i < l; i++) {
        if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;
      }
    } else {
      for (var key in obj) {
        if (hasOwnProperty.call(obj, key)) {
          if (iterator.call(context, obj[key], key, obj) === breaker) return;
        }
      }
    }
  };

  // Return the results of applying the iterator to each element.
  // Delegates to **ECMAScript 5**'s native `map` if available.
  _.map = function(obj, iterator, context) {
    var results = [];
    if (obj == null) return results;
    if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
    each(obj, function(value, index, list) {
      results[results.length] = iterator.call(context, value, index, list);
    });
    if (obj.length === +obj.length) results.length = obj.length;
    return results;
  };

  // **Reduce** builds up a single result from a list of values, aka `inject`,
  // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
  _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
    var initial = arguments.length > 2;
    if (obj == null) obj = [];
    if (nativeReduce && obj.reduce === nativeReduce) {
      if (context) iterator = _.bind(iterator, context);
      return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
    }
    each(obj, function(value, index, list) {
      if (!initial) {
        memo = value;
        initial = true;
      } else {
        memo = iterator.call(context, memo, value, index, list);
      }
    });
    if (!initial) throw new TypeError('Reduce of empty array with no initial value');
    return memo;
  };

  // The right-associative version of reduce, also known as `foldr`.
  // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
  _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
    var initial = arguments.length > 2;
    if (obj == null) obj = [];
    if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
      if (context) iterator = _.bind(iterator, context);
      return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
    }
    var reversed = _.toArray(obj).reverse();
    if (context && !initial) iterator = _.bind(iterator, context);
    return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);
  };

  // Return the first value which passes a truth test. Aliased as `detect`.
  _.find = _.detect = function(obj, iterator, context) {
    var result;
    any(obj, function(value, index, list) {
      if (iterator.call(context, value, index, list)) {
        result = value;
        return true;
      }
    });
    return result;
  };

  // Return all the elements that pass a truth test.
  // Delegates to **ECMAScript 5**'s native `filter` if available.
  // Aliased as `select`.
  _.filter = _.select = function(obj, iterator, context) {
    var results = [];
    if (obj == null) return results;
    if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
    each(obj, function(value, index, list) {
      if (iterator.call(context, value, index, list)) results[results.length] = value;
    });
    return results;
  };

  // Return all the elements for which a truth test fails.
  _.reject = function(obj, iterator, context) {
    var results = [];
    if (obj == null) return results;
    each(obj, function(value, index, list) {
      if (!iterator.call(context, value, index, list)) results[results.length] = value;
    });
    return results;
  };

  // Determine whether all of the elements match a truth test.
  // Delegates to **ECMAScript 5**'s native `every` if available.
  // Aliased as `all`.
  _.every = _.all = function(obj, iterator, context) {
    var result = true;
    if (obj == null) return result;
    if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
    each(obj, function(value, index, list) {
      if (!(result = result && iterator.call(context, value, index, list))) return breaker;
    });
    return result;
  };

  // Determine if at least one element in the object matches a truth test.
  // Delegates to **ECMAScript 5**'s native `some` if available.
  // Aliased as `any`.
  var any = _.some = _.any = function(obj, iterator, context) {
    iterator || (iterator = _.identity);
    var result = false;
    if (obj == null) return result;
    if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
    each(obj, function(value, index, list) {
      if (result || (result = iterator.call(context, value, index, list))) return breaker;
    });
    return !!result;
  };

  // Determine if a given value is included in the array or object using `===`.
  // Aliased as `contains`.
  _.include = _.contains = function(obj, target) {
    var found = false;
    if (obj == null) return found;
    if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
    found = any(obj, function(value) {
      return value === target;
    });
    return found;
  };

  // Invoke a method (with arguments) on every item in a collection.
  _.invoke = function(obj, method) {
    var args = slice.call(arguments, 2);
    return _.map(obj, function(value) {
      return (_.isFunction(method) ? method || value : value[method]).apply(value, args);
    });
  };

  // Convenience version of a common use case of `map`: fetching a property.
  _.pluck = function(obj, key) {
    return _.map(obj, function(value){ return value[key]; });
  };

  // Return the maximum element or (element-based computation).
  _.max = function(obj, iterator, context) {
    if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
    if (!iterator && _.isEmpty(obj)) return -Infinity;
    var result = {computed : -Infinity};
    each(obj, function(value, index, list) {
      var computed = iterator ? iterator.call(context, value, index, list) : value;
      computed >= result.computed && (result = {value : value, computed : computed});
    });
    return result.value;
  };

  // Return the minimum element (or element-based computation).
  _.min = function(obj, iterator, context) {
    if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
    if (!iterator && _.isEmpty(obj)) return Infinity;
    var result = {computed : Infinity};
    each(obj, function(value, index, list) {
      var computed = iterator ? iterator.call(context, value, index, list) : value;
      computed < result.computed && (result = {value : value, computed : computed});
    });
    return result.value;
  };

  // Shuffle an array.
  _.shuffle = function(obj) {
    var shuffled = [], rand;
    each(obj, function(value, index, list) {
      if (index == 0) {
        shuffled[0] = value;
      } else {
        rand = Math.floor(Math.random() * (index + 1));
        shuffled[index] = shuffled[rand];
        shuffled[rand] = value;
      }
    });
    return shuffled;
  };

  // Sort the object's values by a criterion produced by an iterator.
  _.sortBy = function(obj, iterator, context) {
    return _.pluck(_.map(obj, function(value, index, list) {
      return {
        value : value,
        criteria : iterator.call(context, value, index, list)
      };
    }).sort(function(left, right) {
      var a = left.criteria, b = right.criteria;
      return a < b ? -1 : a > b ? 1 : 0;
    }), 'value');
  };

  // Groups the object's values by a criterion. Pass either a string attribute
  // to group by, or a function that returns the criterion.
  _.groupBy = function(obj, val) {
    var result = {};
    var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
    each(obj, function(value, index) {
      var key = iterator(value, index);
      (result[key] || (result[key] = [])).push(value);
    });
    return result;
  };

  // Use a comparator function to figure out at what index an object should
  // be inserted so as to maintain order. Uses binary search.
  _.sortedIndex = function(array, obj, iterator) {
    iterator || (iterator = _.identity);
    var low = 0, high = array.length;
    while (low < high) {
      var mid = (low + high) >> 1;
      iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
    }
    return low;
  };

  // Safely convert anything iterable into a real, live array.
  _.toArray = function(iterable) {
    if (!iterable)                return [];
    if (iterable.toArray)         return iterable.toArray();
    if (_.isArray(iterable))      return slice.call(iterable);
    if (_.isArguments(iterable))  return slice.call(iterable);
    return _.values(iterable);
  };

  // Return the number of elements in an object.
  _.size = function(obj) {
    return _.toArray(obj).length;
  };

  // Array Functions
  // ---------------

  // Get the first element of an array. Passing **n** will return the first N
  // values in the array. Aliased as `head`. The **guard** check allows it to work
  // with `_.map`.
  _.first = _.head = function(array, n, guard) {
    return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
  };

  // Returns everything but the last entry of the array. Especcialy useful on
  // the arguments object. Passing **n** will return all the values in
  // the array, excluding the last N. The **guard** check allows it to work with
  // `_.map`.
  _.initial = function(array, n, guard) {
    return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
  };

  // Get the last element of an array. Passing **n** will return the last N
  // values in the array. The **guard** check allows it to work with `_.map`.
  _.last = function(array, n, guard) {
    if ((n != null) && !guard) {
      return slice.call(array, Math.max(array.length - n, 0));
    } else {
      return array[array.length - 1];
    }
  };

  // Returns everything but the first entry of the array. Aliased as `tail`.
  // Especially useful on the arguments object. Passing an **index** will return
  // the rest of the values in the array from that index onward. The **guard**
  // check allows it to work with `_.map`.
  _.rest = _.tail = function(array, index, guard) {
    return slice.call(array, (index == null) || guard ? 1 : index);
  };

  // Trim out all falsy values from an array.
  _.compact = function(array) {
    return _.filter(array, function(value){ return !!value; });
  };

  // Return a completely flattened version of an array.
  _.flatten = function(array, shallow) {
    return _.reduce(array, function(memo, value) {
      if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));
      memo[memo.length] = value;
      return memo;
    }, []);
  };

  // Return a version of the array that does not contain the specified value(s).
  _.without = function(array) {
    return _.difference(array, slice.call(arguments, 1));
  };

  // Produce a duplicate-free version of the array. If the array has already
  // been sorted, you have the option of using a faster algorithm.
  // Aliased as `unique`.
  _.uniq = _.unique = function(array, isSorted, iterator) {
    var initial = iterator ? _.map(array, iterator) : array;
    var result = [];
    _.reduce(initial, function(memo, el, i) {
      if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {
        memo[memo.length] = el;
        result[result.length] = array[i];
      }
      return memo;
    }, []);
    return result;
  };

  // Produce an array that contains the union: each distinct element from all of
  // the passed-in arrays.
  _.union = function() {
    return _.uniq(_.flatten(arguments, true));
  };

  // Produce an array that contains every item shared between all the
  // passed-in arrays. (Aliased as "intersect" for back-compat.)
  _.intersection = _.intersect = function(array) {
    var rest = slice.call(arguments, 1);
    return _.filter(_.uniq(array), function(item) {
      return _.every(rest, function(other) {
        return _.indexOf(other, item) >= 0;
      });
    });
  };

  // Take the difference between one array and a number of other arrays.
  // Only the elements present in just the first array will remain.
  _.difference = function(array) {
    var rest = _.flatten(slice.call(arguments, 1));
    return _.filter(array, function(value){ return !_.include(rest, value); });
  };

  // Zip together multiple lists into a single array -- elements that share
  // an index go together.
  _.zip = function() {
    var args = slice.call(arguments);
    var length = _.max(_.pluck(args, 'length'));
    var results = new Array(length);
    for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
    return results;
  };

  // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
  // we need this function. Return the position of the first occurrence of an
  // item in an array, or -1 if the item is not included in the array.
  // Delegates to **ECMAScript 5**'s native `indexOf` if available.
  // If the array is large and already in sort order, pass `true`
  // for **isSorted** to use binary search.
  _.indexOf = function(array, item, isSorted) {
    if (array == null) return -1;
    var i, l;
    if (isSorted) {
      i = _.sortedIndex(array, item);
      return array[i] === item ? i : -1;
    }
    if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
    for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;
    return -1;
  };

  // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
  _.lastIndexOf = function(array, item) {
    if (array == null) return -1;
    if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
    var i = array.length;
    while (i--) if (i in array && array[i] === item) return i;
    return -1;
  };

  // Generate an integer Array containing an arithmetic progression. A port of
  // the native Python `range()` function. See
  // [the Python documentation](http://docs.python.org/library/functions.html#range).
  _.range = function(start, stop, step) {
    if (arguments.length <= 1) {
      stop = start || 0;
      start = 0;
    }
    step = arguments[2] || 1;

    var len = Math.max(Math.ceil((stop - start) / step), 0);
    var idx = 0;
    var range = new Array(len);

    while(idx < len) {
      range[idx++] = start;
      start += step;
    }

    return range;
  };

  // Function (ahem) Functions
  // ------------------

  // Reusable constructor function for prototype setting.
  var ctor = function(){};

  // Create a function bound to a given object (assigning `this`, and arguments,
  // optionally). Binding with arguments is also known as `curry`.
  // Delegates to **ECMAScript 5**'s native `Function.bind` if available.
  // We check for `func.bind` first, to fail fast when `func` is undefined.
  _.bind = function bind(func, context) {
    var bound, args;
    if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
    if (!_.isFunction(func)) throw new TypeError;
    args = slice.call(arguments, 2);
    return bound = function() {
      if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
      ctor.prototype = func.prototype;
      var self = new ctor;
      var result = func.apply(self, args.concat(slice.call(arguments)));
      if (Object(result) === result) return result;
      return self;
    };
  };

  // Bind all of an object's methods to that object. Useful for ensuring that
  // all callbacks defined on an object belong to it.
  _.bindAll = function(obj) {
    var funcs = slice.call(arguments, 1);
    if (funcs.length == 0) funcs = _.functions(obj);
    each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
    return obj;
  };

  // Memoize an expensive function by storing its results.
  _.memoize = function(func, hasher) {
    var memo = {};
    hasher || (hasher = _.identity);
    return function() {
      var key = hasher.apply(this, arguments);
      return hasOwnProperty.call(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
    };
  };

  // Delays a function for the given number of milliseconds, and then calls
  // it with the arguments supplied.
  _.delay = function(func, wait) {
    var args = slice.call(arguments, 2);
    return setTimeout(function(){ return func.apply(func, args); }, wait);
  };

  // Defers a function, scheduling it to run after the current call stack has
  // cleared.
  _.defer = function(func) {
    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
  };

  // Returns a function, that, when invoked, will only be triggered at most once
  // during a given window of time.
  _.throttle = function(func, wait) {
    var context, args, timeout, throttling, more;
    var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
    return function() {
      context = this; args = arguments;
      var later = function() {
        timeout = null;
        if (more) func.apply(context, args);
        whenDone();
      };
      if (!timeout) timeout = setTimeout(later, wait);
      if (throttling) {
        more = true;
      } else {
        func.apply(context, args);
      }
      whenDone();
      throttling = true;
    };
  };

  // Returns a function, that, as long as it continues to be invoked, will not
  // be triggered. The function will be called after it stops being called for
  // N milliseconds.
  _.debounce = function(func, wait) {
    var timeout;
    return function() {
      var context = this, args = arguments;
      var later = function() {
        timeout = null;
        func.apply(context, args);
      };
      clearTimeout(timeout);
      timeout = setTimeout(later, wait);
    };
  };

  // Returns a function that will be executed at most one time, no matter how
  // often you call it. Useful for lazy initialization.
  _.once = function(func) {
    var ran = false, memo;
    return function() {
      if (ran) return memo;
      ran = true;
      return memo = func.apply(this, arguments);
    };
  };

  // Returns the first function passed as an argument to the second,
  // allowing you to adjust arguments, run code before and after, and
  // conditionally execute the original function.
  _.wrap = function(func, wrapper) {
    return function() {
      var args = [func].concat(slice.call(arguments, 0));
      return wrapper.apply(this, args);
    };
  };

  // Returns a function that is the composition of a list of functions, each
  // consuming the return value of the function that follows.
  _.compose = function() {
    var funcs = arguments;
    return function() {
      var args = arguments;
      for (var i = funcs.length - 1; i >= 0; i--) {
        args = [funcs[i].apply(this, args)];
      }
      return args[0];
    };
  };

  // Returns a function that will only be executed after being called N times.
  _.after = function(times, func) {
    if (times <= 0) return func();
    return function() {
      if (--times < 1) { return func.apply(this, arguments); }
    };
  };

  // Object Functions
  // ----------------

  // Retrieve the names of an object's properties.
  // Delegates to **ECMAScript 5**'s native `Object.keys`
  _.keys = nativeKeys || function(obj) {
    if (obj !== Object(obj)) throw new TypeError('Invalid object');
    var keys = [];
    for (var key in obj) if (hasOwnProperty.call(obj, key)) keys[keys.length] = key;
    return keys;
  };

  // Retrieve the values of an object's properties.
  _.values = function(obj) {
    return _.map(obj, _.identity);
  };

  // Return a sorted list of the function names available on the object.
  // Aliased as `methods`
  _.functions = _.methods = function(obj) {
    var names = [];
    for (var key in obj) {
      if (_.isFunction(obj[key])) names.push(key);
    }
    return names.sort();
  };

  // Extend a given object with all the properties in passed-in object(s).
  _.extend = function(obj) {
    each(slice.call(arguments, 1), function(source) {
      for (var prop in source) {
        if (source[prop] !== void 0) obj[prop] = source[prop];
      }
    });
    return obj;
  };

  // Fill in a given object with default properties.
  _.defaults = function(obj) {
    each(slice.call(arguments, 1), function(source) {
      for (var prop in source) {
        if (obj[prop] == null) obj[prop] = source[prop];
      }
    });
    return obj;
  };

  // Create a (shallow-cloned) duplicate of an object.
  _.clone = function(obj) {
    if (!_.isObject(obj)) return obj;
    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
  };

  // Invokes interceptor with the obj, and then returns obj.
  // The primary purpose of this method is to "tap into" a method chain, in
  // order to perform operations on intermediate results within the chain.
  _.tap = function(obj, interceptor) {
    interceptor(obj);
    return obj;
  };

  // Internal recursive comparison function.
  function eq(a, b, stack) {
    // Identical objects are equal. `0 === -0`, but they aren't identical.
    // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
    if (a === b) return a !== 0 || 1 / a == 1 / b;
    // A strict comparison is necessary because `null == undefined`.
    if (a == null || b == null) return a === b;
    // Unwrap any wrapped objects.
    if (a._chain) a = a._wrapped;
    if (b._chain) b = b._wrapped;
    // Invoke a custom `isEqual` method if one is provided.
    if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);
    if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);
    // Compare `[[Class]]` names.
    var className = toString.call(a);
    if (className != toString.call(b)) return false;
    switch (className) {
      // Strings, numbers, dates, and booleans are compared by value.
      case '[object String]':
        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
        // equivalent to `new String("5")`.
        return a == String(b);
      case '[object Number]':
        // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
        // other numeric values.
        return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
      case '[object Date]':
      case '[object Boolean]':
        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
        // millisecond representations. Note that invalid dates with millisecond representations
        // of `NaN` are not equivalent.
        return +a == +b;
      // RegExps are compared by their source patterns and flags.
      case '[object RegExp]':
        return a.source == b.source &&
               a.global == b.global &&
               a.multiline == b.multiline &&
               a.ignoreCase == b.ignoreCase;
    }
    if (typeof a != 'object' || typeof b != 'object') return false;
    // Assume equality for cyclic structures. The algorithm for detecting cyclic
    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
    var length = stack.length;
    while (length--) {
      // Linear search. Performance is inversely proportional to the number of
      // unique nested structures.
      if (stack[length] == a) return true;
    }
    // Add the first object to the stack of traversed objects.
    stack.push(a);
    var size = 0, result = true;
    // Recursively compare objects and arrays.
    if (className == '[object Array]') {
      // Compare array lengths to determine if a deep comparison is necessary.
      size = a.length;
      result = size == b.length;
      if (result) {
        // Deep compare the contents, ignoring non-numeric properties.
        while (size--) {
          // Ensure commutative equality for sparse arrays.
          if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;
        }
      }
    } else {
      // Objects with different constructors are not equivalent.
      if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;
      // Deep compare objects.
      for (var key in a) {
        if (hasOwnProperty.call(a, key)) {
          // Count the expected number of properties.
          size++;
          // Deep compare each member.
          if (!(result = hasOwnProperty.call(b, key) && eq(a[key], b[key], stack))) break;
        }
      }
      // Ensure that both objects contain the same number of properties.
      if (result) {
        for (key in b) {
          if (hasOwnProperty.call(b, key) && !(size--)) break;
        }
        result = !size;
      }
    }
    // Remove the first object from the stack of traversed objects.
    stack.pop();
    return result;
  }

  // Perform a deep comparison to check if two objects are equal.
  _.isEqual = function(a, b) {
    return eq(a, b, []);
  };

  // Is a given array, string, or object empty?
  // An "empty" object has no enumerable own-properties.
  _.isEmpty = function(obj) {
    if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
    for (var key in obj) if (hasOwnProperty.call(obj, key)) return false;
    return true;
  };

  // Is a given value a DOM element?
  _.isElement = function(obj) {
    return !!(obj && obj.nodeType == 1);
  };

  // Is a given value an array?
  // Delegates to ECMA5's native Array.isArray
  _.isArray = nativeIsArray || function(obj) {
    return toString.call(obj) == '[object Array]';
  };

  // Is a given variable an object?
  _.isObject = function(obj) {
    return obj === Object(obj);
  };

  // Is a given variable an arguments object?
  _.isArguments = function(obj) {
    return toString.call(obj) == '[object Arguments]';
  };
  if (!_.isArguments(arguments)) {
    _.isArguments = function(obj) {
      return !!(obj && hasOwnProperty.call(obj, 'callee'));
    };
  }

  // Is a given value a function?
  _.isFunction = function(obj) {
    return toString.call(obj) == '[object Function]';
  };

  // Is a given value a string?
  _.isString = function(obj) {
    return toString.call(obj) == '[object String]';
  };

  // Is a given value a number?
  _.isNumber = function(obj) {
    return toString.call(obj) == '[object Number]';
  };

  // Is the given value `NaN`?
  _.isNaN = function(obj) {
    // `NaN` is the only value for which `===` is not reflexive.
    return obj !== obj;
  };

  // Is a given value a boolean?
  _.isBoolean = function(obj) {
    return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
  };

  // Is a given value a date?
  _.isDate = function(obj) {
    return toString.call(obj) == '[object Date]';
  };

  // Is the given value a regular expression?
  _.isRegExp = function(obj) {
    return toString.call(obj) == '[object RegExp]';
  };

  // Is a given value equal to null?
  _.isNull = function(obj) {
    return obj === null;
  };

  // Is a given variable undefined?
  _.isUndefined = function(obj) {
    return obj === void 0;
  };

  // Utility Functions
  // -----------------

  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
  // previous owner. Returns a reference to the Underscore object.
  _.noConflict = function() {
    root._ = previousUnderscore;
    return this;
  };

  // Keep the identity function around for default iterators.
  _.identity = function(value) {
    return value;
  };

  // Run a function **n** times.
  _.times = function (n, iterator, context) {
    for (var i = 0; i < n; i++) iterator.call(context, i);
  };

  // Escape a string for HTML interpolation.
  _.escape = function(string) {
    return (''+string).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#x27;').replace(/\//g,'&#x2F;');
  };

  // Add your own custom functions to the Underscore object, ensuring that
  // they're correctly added to the OOP wrapper as well.
  _.mixin = function(obj) {
    each(_.functions(obj), function(name){
      addToWrapper(name, _[name] = obj[name]);
    });
  };

  // Generate a unique integer id (unique within the entire client session).
  // Useful for temporary DOM ids.
  var idCounter = 0;
  _.uniqueId = function(prefix) {
    var id = idCounter++;
    return prefix ? prefix + id : id;
  };

  // By default, Underscore uses ERB-style template delimiters, change the
  // following template settings to use alternative delimiters.
  _.templateSettings = {
    evaluate    : /<%([\s\S]+?)%>/g,
    interpolate : /<%=([\s\S]+?)%>/g,
    escape      : /<%-([\s\S]+?)%>/g
  };

  // When customizing `templateSettings`, if you don't want to define an
  // interpolation, evaluation or escaping regex, we need one that is
  // guaranteed not to match.
  var noMatch = /.^/;

  // JavaScript micro-templating, similar to John Resig's implementation.
  // Underscore templating handles arbitrary delimiters, preserves whitespace,
  // and correctly escapes quotes within interpolated code.
  _.template = function(str, data) {
    var c  = _.templateSettings;
    var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
      'with(obj||{}){__p.push(\'' +
      str.replace(/\\/g, '\\\\')
         .replace(/'/g, "\\'")
         .replace(c.escape || noMatch, function(match, code) {
           return "',_.escape(" + code.replace(/\\'/g, "'") + "),'";
         })
         .replace(c.interpolate || noMatch, function(match, code) {
           return "'," + code.replace(/\\'/g, "'") + ",'";
         })
         .replace(c.evaluate || noMatch, function(match, code) {
           return "');" + code.replace(/\\'/g, "'")
                              .replace(/[\r\n\t]/g, ' ')
                              .replace(/\\\\/g, '\\') + ";__p.push('";
         })
         .replace(/\r/g, '\\r')
         .replace(/\n/g, '\\n')
         .replace(/\t/g, '\\t')
         + "');}return __p.join('');";
    var func = new Function('obj', '_', tmpl);
    if (data) return func(data, _);
    return function(data) {
      return func.call(this, data, _);
    };
  };

  // Add a "chain" function, which will delegate to the wrapper.
  _.chain = function(obj) {
    return _(obj).chain();
  };

  // The OOP Wrapper
  // ---------------

  // If Underscore is called as a function, it returns a wrapped object that
  // can be used OO-style. This wrapper holds altered versions of all the
  // underscore functions. Wrapped objects may be chained.
  var wrapper = function(obj) { this._wrapped = obj; };

  // Expose `wrapper.prototype` as `_.prototype`
  _.prototype = wrapper.prototype;

  // Helper function to continue chaining intermediate results.
  var result = function(obj, chain) {
    return chain ? _(obj).chain() : obj;
  };

  // A method to easily add functions to the OOP wrapper.
  var addToWrapper = function(name, func) {
    wrapper.prototype[name] = function() {
      var args = slice.call(arguments);
      unshift.call(args, this._wrapped);
      return result(func.apply(_, args), this._chain);
    };
  };

  // Add all of the Underscore functions to the wrapper object.
  _.mixin(_);

  // Add all mutator Array functions to the wrapper.
  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
    var method = ArrayProto[name];
    wrapper.prototype[name] = function() {
      var wrapped = this._wrapped;
      method.apply(wrapped, arguments);
      var length = wrapped.length;
      if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];
      return result(wrapped, this._chain);
    };
  });

  // Add all accessor Array functions to the wrapper.
  each(['concat', 'join', 'slice'], function(name) {
    var method = ArrayProto[name];
    wrapper.prototype[name] = function() {
      return result(method.apply(this._wrapped, arguments), this._chain);
    };
  });

  // Start chaining a wrapped Underscore object.
  wrapper.prototype.chain = function() {
    this._chain = true;
    return this;
  };

  // Extracts the result from a wrapped and chained object.
  wrapper.prototype.value = function() {
    return this._wrapped;
  };

}).call(this);