341c4a04e7481a530b8d0add0505d2ea50abf2ab.svn-base
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/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
* @requires OpenLayers/Console.js
*/
/**
* Class: OpenLayers.Control
* Controls affect the display or behavior of the map. They allow everything
* from panning and zooming to displaying a scale indicator. Controls by
* default are added to the map they are contained within however it is
* possible to add a control to an external div by passing the div in the
* options parameter.
*
* Example:
* The following example shows how to add many of the common controls
* to a map.
*
* > var map = new OpenLayers.Map('map', { controls: [] });
* >
* > map.addControl(new OpenLayers.Control.PanZoomBar());
* > map.addControl(new OpenLayers.Control.MouseToolbar());
* > map.addControl(new OpenLayers.Control.LayerSwitcher({'ascending':false}));
* > map.addControl(new OpenLayers.Control.Permalink());
* > map.addControl(new OpenLayers.Control.Permalink('permalink'));
* > map.addControl(new OpenLayers.Control.MousePosition());
* > map.addControl(new OpenLayers.Control.OverviewMap());
* > map.addControl(new OpenLayers.Control.KeyboardDefaults());
*
* The next code fragment is a quick example of how to intercept
* shift-mouse click to display the extent of the bounding box
* dragged out by the user. Usually controls are not created
* in exactly this manner. See the source for a more complete
* example:
*
* > var control = new OpenLayers.Control();
* > OpenLayers.Util.extend(control, {
* > draw: function () {
* > // this Handler.Box will intercept the shift-mousedown
* > // before Control.MouseDefault gets to see it
* > this.box = new OpenLayers.Handler.Box( control,
* > {"done": this.notice},
* > {keyMask: OpenLayers.Handler.MOD_SHIFT});
* > this.box.activate();
* > },
* >
* > notice: function (bounds) {
* > OpenLayers.Console.userError(bounds);
* > }
* > });
* > map.addControl(control);
*
*/
OpenLayers.Control = OpenLayers.Class({
/**
* Property: id
* {String}
*/
id: null,
/**
* Property: map
* {<OpenLayers.Map>} this gets set in the addControl() function in
* OpenLayers.Map
*/
map: null,
/**
* APIProperty: div
* {DOMElement} The element that contains the control, if not present the
* control is placed inside the map.
*/
div: null,
/**
* APIProperty: type
* {Number} Controls can have a 'type'. The type determines the type of
* interactions which are possible with them when they are placed in an
* <OpenLayers.Control.Panel>.
*/
type: null,
/**
* Property: allowSelection
* {Boolean} By deafault, controls do not allow selection, because
* it may interfere with map dragging. If this is true, OpenLayers
* will not prevent selection of the control.
* Default is false.
*/
allowSelection: false,
/**
* Property: displayClass
* {string} This property is used for CSS related to the drawing of the
* Control.
*/
displayClass: "",
/**
* APIProperty: title
* {string} This property is used for showing a tooltip over the
* Control.
*/
title: "",
/**
* APIProperty: autoActivate
* {Boolean} Activate the control when it is added to a map. Default is
* false.
*/
autoActivate: false,
/**
* APIProperty: active
* {Boolean} The control is active (read-only). Use <activate> and
* <deactivate> to change control state.
*/
active: null,
/**
* Property: handler
* {<OpenLayers.Handler>} null
*/
handler: null,
/**
* APIProperty: eventListeners
* {Object} If set as an option at construction, the eventListeners
* object will be registered with <OpenLayers.Events.on>. Object
* structure must be a listeners object as shown in the example for
* the events.on method.
*/
eventListeners: null,
/**
* APIProperty: events
* {<OpenLayers.Events>} Events instance for listeners and triggering
* control specific events.
*/
events: null,
/**
* Constant: EVENT_TYPES
* {Array(String)} Supported application event types. Register a listener
* for a particular event with the following syntax:
* (code)
* control.events.register(type, obj, listener);
* (end)
*
* Listeners will be called with a reference to an event object. The
* properties of this event depends on exactly what happened.
*
* All event objects have at least the following properties:
* object - {Object} A reference to control.events.object (a reference
* to the control).
* element - {DOMElement} A reference to control.events.element (which
* will be null unless documented otherwise).
*
* Supported map event types:
* activate - Triggered when activated.
* deactivate - Triggered when deactivated.
*/
EVENT_TYPES: ["activate", "deactivate"],
/**
* Constructor: OpenLayers.Control
* Create an OpenLayers Control. The options passed as a parameter
* directly extend the control. For example passing the following:
*
* > var control = new OpenLayers.Control({div: myDiv});
*
* Overrides the default div attribute value of null.
*
* Parameters:
* options - {Object}
*/
initialize: function (options) {
// We do this before the extend so that instances can override
// className in options.
this.displayClass =
this.CLASS_NAME.replace("OpenLayers.", "ol").replace(/\./g, "");
OpenLayers.Util.extend(this, options);
this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES);
if(this.eventListeners instanceof Object) {
this.events.on(this.eventListeners);
}
if (this.id == null) {
this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
}
},
/**
* Method: destroy
* The destroy method is used to perform any clean up before the control
* is dereferenced. Typically this is where event listeners are removed
* to prevent memory leaks.
*/
destroy: function () {
if(this.events) {
if(this.eventListeners) {
this.events.un(this.eventListeners);
}
this.events.destroy();
this.events = null;
}
this.eventListeners = null;
// eliminate circular references
if (this.handler) {
this.handler.destroy();
this.handler = null;
}
if(this.handlers) {
for(var key in this.handlers) {
if(this.handlers.hasOwnProperty(key) &&
typeof this.handlers[key].destroy == "function") {
this.handlers[key].destroy();
}
}
this.handlers = null;
}
if (this.map) {
this.map.removeControl(this);
this.map = null;
}
this.div = null;
},
/**
* Method: setMap
* Set the map property for the control. This is done through an accessor
* so that subclasses can override this and take special action once
* they have their map variable set.
*
* Parameters:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
this.map = map;
if (this.handler) {
this.handler.setMap(map);
}
},
/**
* Method: draw
* The draw method is called when the control is ready to be displayed
* on the page. If a div has not been created one is created. Controls
* with a visual component will almost always want to override this method
* to customize the look of control.
*
* Parameters:
* px - {<OpenLayers.Pixel>} The top-left pixel position of the control
* or null.
*
* Returns:
* {DOMElement} A reference to the DIV DOMElement containing the control
*/
draw: function (px) {
if (this.div == null) {
this.div = OpenLayers.Util.createDiv(this.id);
this.div.className = this.displayClass;
if (!this.allowSelection) {
this.div.className += " olControlNoSelect";
this.div.setAttribute("unselectable", "on", 0);
this.div.onselectstart = OpenLayers.Function.False;
}
if (this.title != "") {
this.div.title = this.title;
}
}
if (px != null) {
this.position = px.clone();
}
this.moveTo(this.position);
return this.div;
},
/**
* Method: moveTo
* Sets the left and top style attributes to the passed in pixel
* coordinates.
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*/
moveTo: function (px) {
if ((px != null) && (this.div != null)) {
this.div.style.left = px.x + "px";
this.div.style.top = px.y + "px";
}
},
/**
* APIMethod: activate
* Explicitly activates a control and it's associated
* handler if one has been set. Controls can be
* deactivated by calling the deactivate() method.
*
* Returns:
* {Boolean} True if the control was successfully activated or
* false if the control was already active.
*/
activate: function () {
if (this.active) {
return false;
}
if (this.handler) {
this.handler.activate();
}
this.active = true;
if(this.map) {
OpenLayers.Element.addClass(
this.map.viewPortDiv,
this.displayClass.replace(/ /g, "") + "Active"
);
}
this.events.triggerEvent("activate");
return true;
},
/**
* APIMethod: deactivate
* Deactivates a control and it's associated handler if any. The exact
* effect of this depends on the control itself.
*
* Returns:
* {Boolean} True if the control was effectively deactivated or false
* if the control was already inactive.
*/
deactivate: function () {
if (this.active) {
if (this.handler) {
this.handler.deactivate();
}
this.active = false;
if(this.map) {
OpenLayers.Element.removeClass(
this.map.viewPortDiv,
this.displayClass.replace(/ /g, "") + "Active"
);
}
this.events.triggerEvent("deactivate");
return true;
}
return false;
},
CLASS_NAME: "OpenLayers.Control"
});
/**
* Constant: OpenLayers.Control.TYPE_BUTTON
*/
OpenLayers.Control.TYPE_BUTTON = 1;
/**
* Constant: OpenLayers.Control.TYPE_TOGGLE
*/
OpenLayers.Control.TYPE_TOGGLE = 2;
/**
* Constant: OpenLayers.Control.TYPE_TOOL
*/
OpenLayers.Control.TYPE_TOOL = 3;