eced4fe60d2d3cd25f6bb547cff98bb3cce7b0ce.svn-base
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/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Geometry.js
*/
/**
* Class: OpenLayers.Geometry.Point
* Point geometry class.
*
* Inherits from:
* - <OpenLayers.Geometry>
*/
OpenLayers.Geometry.Point = OpenLayers.Class(OpenLayers.Geometry, {
/**
* APIProperty: x
* {float}
*/
x: null,
/**
* APIProperty: y
* {float}
*/
y: null,
/**
* Constructor: OpenLayers.Geometry.Point
* Construct a point geometry.
*
* Parameters:
* x - {float}
* y - {float}
*
*/
initialize: function(x, y) {
OpenLayers.Geometry.prototype.initialize.apply(this, arguments);
this.x = parseFloat(x);
this.y = parseFloat(y);
},
/**
* APIMethod: clone
*
* Returns:
* {<OpenLayers.Geometry.Point>} An exact clone of this OpenLayers.Geometry.Point
*/
clone: function(obj) {
if (obj == null) {
obj = new OpenLayers.Geometry.Point(this.x, this.y);
}
// catch any randomly tagged-on properties
OpenLayers.Util.applyDefaults(obj, this);
return obj;
},
/**
* Method: calculateBounds
* Create a new Bounds based on the lon/lat
*/
calculateBounds: function () {
this.bounds = new OpenLayers.Bounds(this.x, this.y,
this.x, this.y);
},
/**
* APIMethod: distanceTo
* Calculate the closest distance between two geometries (on the x-y plane).
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} The target geometry.
* options - {Object} Optional properties for configuring the distance
* calculation.
*
* Valid options:
* details - {Boolean} Return details from the distance calculation.
* Default is false.
* edge - {Boolean} Calculate the distance from this geometry to the
* nearest edge of the target geometry. Default is true. If true,
* calling distanceTo from a geometry that is wholly contained within
* the target will result in a non-zero distance. If false, whenever
* geometries intersect, calling distanceTo will return 0. If false,
* details cannot be returned.
*
* Returns:
* {Number | Object} The distance between this geometry and the target.
* If details is true, the return will be an object with distance,
* x0, y0, x1, and x2 properties. The x0 and y0 properties represent
* the coordinates of the closest point on this geometry. The x1 and y1
* properties represent the coordinates of the closest point on the
* target geometry.
*/
distanceTo: function(geometry, options) {
var edge = !(options && options.edge === false);
var details = edge && options && options.details;
var distance, x0, y0, x1, y1, result;
if(geometry instanceof OpenLayers.Geometry.Point) {
x0 = this.x;
y0 = this.y;
x1 = geometry.x;
y1 = geometry.y;
distance = Math.sqrt(Math.pow(x0 - x1, 2) + Math.pow(y0 - y1, 2));
result = !details ?
distance : {x0: x0, y0: y0, x1: x1, y1: y1, distance: distance};
} else {
result = geometry.distanceTo(this, options);
if(details) {
// switch coord order since this geom is target
result = {
x0: result.x1, y0: result.y1,
x1: result.x0, y1: result.y0,
distance: result.distance
};
}
}
return result;
},
/**
* APIMethod: equals
* Determine whether another geometry is equivalent to this one. Geometries
* are considered equivalent if all components have the same coordinates.
*
* Parameters:
* geom - {<OpenLayers.Geometry.Point>} The geometry to test.
*
* Returns:
* {Boolean} The supplied geometry is equivalent to this geometry.
*/
equals: function(geom) {
var equals = false;
if (geom != null) {
equals = ((this.x == geom.x && this.y == geom.y) ||
(isNaN(this.x) && isNaN(this.y) && isNaN(geom.x) && isNaN(geom.y)));
}
return equals;
},
/**
* Method: toShortString
*
* Returns:
* {String} Shortened String representation of Point object.
* (ex. <i>"5, 42"</i>)
*/
toShortString: function() {
return (this.x + ", " + this.y);
},
/**
* APIMethod: move
* Moves a geometry by the given displacement along positive x and y axes.
* This modifies the position of the geometry and clears the cached
* bounds.
*
* Parameters:
* x - {Float} Distance to move geometry in positive x direction.
* y - {Float} Distance to move geometry in positive y direction.
*/
move: function(x, y) {
this.x = this.x + x;
this.y = this.y + y;
this.clearBounds();
},
/**
* APIMethod: rotate
* Rotate a point around another.
*
* Parameters:
* angle - {Float} Rotation angle in degrees (measured counterclockwise
* from the positive x-axis)
* origin - {<OpenLayers.Geometry.Point>} Center point for the rotation
*/
rotate: function(angle, origin) {
angle *= Math.PI / 180;
var radius = this.distanceTo(origin);
var theta = angle + Math.atan2(this.y - origin.y, this.x - origin.x);
this.x = origin.x + (radius * Math.cos(theta));
this.y = origin.y + (radius * Math.sin(theta));
this.clearBounds();
},
/**
* APIMethod: getCentroid
*
* Returns:
* {<OpenLayers.Geometry.Point>} The centroid of the collection
*/
getCentroid: function() {
return new OpenLayers.Geometry.Point(this.x, this.y);
},
/**
* APIMethod: resize
* Resize a point relative to some origin. For points, this has the effect
* of scaling a vector (from the origin to the point). This method is
* more useful on geometry collection subclasses.
*
* Parameters:
* scale - {Float} Ratio of the new distance from the origin to the old
* distance from the origin. A scale of 2 doubles the
* distance between the point and origin.
* origin - {<OpenLayers.Geometry.Point>} Point of origin for resizing
* ratio - {Float} Optional x:y ratio for resizing. Default ratio is 1.
*
* Returns:
* {OpenLayers.Geometry} - The current geometry.
*/
resize: function(scale, origin, ratio) {
ratio = (ratio == undefined) ? 1 : ratio;
this.x = origin.x + (scale * ratio * (this.x - origin.x));
this.y = origin.y + (scale * (this.y - origin.y));
this.clearBounds();
return this;
},
/**
* APIMethod: intersects
* Determine if the input geometry intersects this one.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>} Any type of geometry.
*
* Returns:
* {Boolean} The input geometry intersects this one.
*/
intersects: function(geometry) {
var intersect = false;
if(geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
intersect = this.equals(geometry);
} else {
intersect = geometry.intersects(this);
}
return intersect;
},
/**
* APIMethod: transform
* Translate the x,y properties of the point from source to dest.
*
* Parameters:
* source - {<OpenLayers.Projection>}
* dest - {<OpenLayers.Projection>}
*
* Returns:
* {<OpenLayers.Geometry>}
*/
transform: function(source, dest) {
if ((source && dest)) {
OpenLayers.Projection.transform(
this, source, dest);
this.bounds = null;
}
return this;
},
/**
* APIMethod: getVertices
* Return a list of all points in this geometry.
*
* Parameters:
* nodes - {Boolean} For lines, only return vertices that are
* endpoints. If false, for lines, only vertices that are not
* endpoints will be returned. If not provided, all vertices will
* be returned.
*
* Returns:
* {Array} A list of all vertices in the geometry.
*/
getVertices: function(nodes) {
return [this];
},
CLASS_NAME: "OpenLayers.Geometry.Point"
});