ArrowPathHandle.js
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/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler/Point.js
* @requires OpenLayers/Geometry/Point.js
* @requires OpenLayers/Geometry/LineString.js
*/
/**
* Class: OpenLayers.Handler.Path
* Handler to draw a path on the map. Path is displayed on mouse down,
* moves on mouse move, and is finished on mouse up.
*
* Inherits from:
* - <OpenLayers.Handler.Point>
*/
MilStdPathHandle = OpenLayers.Class(OpenLayers.Handler.Point, {
/**
* Property: Orgline 表示原始的路径
* {<OpenLayers.Feature.Vector>}
*/
Orgline: null,
/**
* Property: line
* {<OpenLayers.Feature.Vector>}
*/
line: null,
/**
* APIProperty: maxVertices
* {Number} The maximum number of vertices which can be drawn by this
* handler. When the number of vertices reaches maxVertices, the
* geometry is automatically finalized. This property doesn't
* apply if freehand is set. Default is null.
*/
maxVertices: null,
/**
* Property: doubleTouchTolerance
* {Number} Maximum number of pixels between two touches for
* the gesture to be considered a "finalize feature" action.
* Default is 20.
*/
doubleTouchTolerance: 20,
/**
* Property: freehand
* {Boolean} In freehand mode, the handler starts the path on mouse down,
* adds a point for every mouse move, and finishes the path on mouse up.
* Outside of freehand mode, a point is added to the path on every mouse
* click and double-click finishes the path.
*/
freehand: false,
/**
* Property: freehandToggle
* {String} If set, freehandToggle is checked on mouse events and will set
* the freehand mode to the opposite of this.freehand. To disallow
* toggling between freehand and non-freehand mode, set freehandToggle to
* null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and 'altKey'.
*/
freehandToggle: 'shiftKey',
/**
* Property: timerId
* {Integer} The timer used to test the double touch.
*/
timerId: null,
/**
* Constructor: OpenLayers.Handler.Path
* Create a new path hander
*
* Parameters:
* control - {<OpenLayers.Control>} The control that owns this handler
* callbacks - {Object} An object with a properties whose values are
* functions. Various callbacks described below.
* options - {Object} An optional object with properties to be set on the
* handler
*
* Named callbacks:
* create - Called when a sketch is first created. Callback called with
* the creation point geometry and sketch feature.
* modify - Called with each move of a vertex with the vertex (point)
* geometry and the sketch feature.
* point - Called as each point is added. Receives the new point geometry.
* done - Called when the point drawing is finished. The callback will
* recieve a single argument, the linestring geometry.
* cancel - Called when the handler is deactivated while drawing. The
* cancel callback will receive a geometry.
*/
initialize: function (control, callbacks, options) {
OpenLayers.Handler.Point.prototype.initialize.apply(this, arguments);
},
/**
* Method: createFeature
* Add temporary geometries
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} The initial pixel location for the new
* feature.
*/
createFeature: function (pixel) {
var geometry;
if (pixel) {
var lonlat = this.map.getLonLatFromPixel(pixel);
geometry = new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat);
} else {
geometry = new OpenLayers.Geometry.Point();
}
this.point = new OpenLayers.Feature.Vector(geometry);
this.Orgline = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.LineString([this.point.geometry])
);
this.line = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.LineString([this.point.geometry])
);
this.callback("create", [this.point.geometry, this.getSketch()]);
this.point.geometry.clearBounds();
this.layer.addFeatures([this.line, this.point], { silent: true });
},
/**
* Method: destroyFeature
* Destroy temporary geometries
*/
destroyFeature: function () {
OpenLayers.Handler.Point.prototype.destroyFeature.apply(this);
this.line = null;
},
/**
* Method: destroyPersistedFeature
* Destroy the persisted feature.
*/
destroyPersistedFeature: function () {
var layer = this.layer;
if (layer && layer.features.length > 2) {
this.layer.features[0].destroy();
}
},
/**
* Method: removePoint
* Destroy the temporary point.
*/
removePoint: function () {
if (this.point) {
this.layer.removeFeatures([this.point]);
}
},
/**
* Method: addPoint
* Add point to geometry. Send the point index to override
* the behavior of LinearRing that disregards adding duplicate points.
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} The pixel location for the new point.
*/
addPoint: function (pixel) {
this.layer.removeFeatures([this.point]);
var lonlat = this.control.map.getLonLatFromPixel(pixel);
this.point = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat)
);
this.line.geometry.addComponent(
this.point.geometry, this.line.geometry.components.length
);
this.layer.addFeatures([this.point]);
this.callback("point", [this.point.geometry, this.getGeometry()]);
this.callback("modify", [this.point.geometry, this.getSketch()]);
this.drawFeature();
},
/**
* Method: freehandMode
* Determine whether to behave in freehand mode or not.
*
* Returns:
* {Boolean}
*/
freehandMode: function (evt) {
return (this.freehandToggle && evt[this.freehandToggle]) ?
!this.freehand : this.freehand;
},
/**
* Method: modifyFeature
* Modify the existing geometry given the new point
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} The updated pixel location for the latest
* point.
* drawing - {Boolean} Indicate if we're currently drawing.
*/
modifyFeature: function (pixel, drawing) {
var lonlat = this.control.map.getLonLatFromPixel(pixel);
this.point.geometry.x = lonlat.lon;
this.point.geometry.y = lonlat.lat;
this.callback("modify", [this.point.geometry, this.getSketch(), drawing]);
this.point.geometry.clearBounds();
this.drawFeature();
},
/**
* Method: drawFeature
* Render geometries on the temporary layer.
*/
drawFeature: function () {
this.layer.drawFeature(this.line, this.style);
this.layer.drawFeature(this.point, this.style);
},
/**
* Method: getSketch
* Return the sketch feature.
*
* Returns:
* {<OpenLayers.Feature.Vector>}
*/
getSketch: function () {
return this.line;
},
/**
* Method: getGeometry
* Return the sketch geometry. If <multi> is true, this will return
* a multi-part geometry.
*
* Returns:
* {<OpenLayers.Geometry.LineString>}
*/
getGeometry: function () {
var geometry = this.line && this.line.geometry;
if (geometry && this.multi) {
geometry = new OpenLayers.Geometry.MultiLineString([geometry]);
}
return geometry;
},
/**
* method: touchstart
* handle touchstart.
*
* parameters:
* evt - {event} the browser event
*
* returns:
* {boolean} allow event propagation
*/
touchstart: function (evt) {
if (this.timerId &&
this.passesTolerance(this.lastTouchPx, evt.xy,
this.doubleTouchTolerance)) {
// double-tap, finalize the geometry
this.finishGeometry();
window.clearTimeout(this.timerId);
this.timerId = null;
return false;
} else {
if (this.timerId) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
this.timerId = window.setTimeout(
OpenLayers.Function.bind(function () {
this.timerId = null;
}, this), 300);
return OpenLayers.Handler.Point.prototype.touchstart.call(this, evt);
}
},
/**
* Method: down
* Handle mousedown and touchstart. Add a new point to the geometry and
* render it. Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
down: function (evt) {
var stopDown = this.stopDown;
if (this.freehandMode(evt)) {
stopDown = true;
}
if (!this.touch && (!this.lastDown ||
!this.passesTolerance(this.lastDown, evt.xy,
this.pixelTolerance))) {
this.modifyFeature(evt.xy, !!this.lastUp);
}
this.mouseDown = true;
this.lastDown = evt.xy;
this.stoppedDown = stopDown;
return !stopDown;
},
/**
* Method: move
* Handle mousemove and touchmove. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
move: function (evt) {
if (this.stoppedDown && this.freehandMode(evt)) {
if (this.persist) {
this.destroyPersistedFeature();
}
this.addPoint(evt.xy);
return false;
}
if (!this.touch && (!this.mouseDown || this.stoppedDown)) {
this.modifyFeature(evt.xy, !!this.lastUp);
}
return true;
},
/**
* Method: up
* Handle mouseup and touchend. Send the latest point in the geometry to
* the control. Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
up: function (evt) {
if (this.mouseDown && (!this.lastUp || !this.lastUp.equals(evt.xy))) {
if (this.stoppedDown && this.freehandMode(evt)) {
this.removePoint();
this.finalize();
} else {
if (this.passesTolerance(this.lastDown, evt.xy,
this.pixelTolerance)) {
if (this.touch) {
this.modifyFeature(evt.xy);
}
if (this.lastUp == null && this.persist) {
this.destroyPersistedFeature();
}
this.addPoint(evt.xy);
this.lastUp = evt.xy;
if (this.line.geometry.components.length === this.maxVertices + 1) {
this.finishGeometry();
}
}
}
}
this.stoppedDown = this.stopDown;
this.mouseDown = false;
return !this.stopUp;
},
/**
* APIMethod: finishGeometry
* Finish the geometry and send it back to the control.
*/
finishGeometry: function () {
var index = this.line.geometry.components.length - 1;
this.line.geometry.removeComponent(this.line.geometry.components[index]);
this.removePoint();
this.finalize();
},
/**
* Method: dblclick
* Handle double-clicks.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
dblclick: function (evt) {
if (!this.freehandMode(evt)) {
this.finishGeometry();
}
return false;
},
CLASS_NAME: "MilStdPathHandle"
});