Click.js
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/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Click
* A handler for mouse clicks. The intention of this handler is to give
* controls more flexibility with handling clicks. Browsers trigger
* click events twice for a double-click. In addition, the mousedown,
* mousemove, mouseup sequence fires a click event. With this handler,
* controls can decide whether to ignore clicks associated with a double
* click. By setting a <pixelTolerance>, controls can also ignore clicks
* that include a drag. Create a new instance with the
* <OpenLayers.Handler.Click> constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
/**
* APIProperty: delay
* {Number} Number of milliseconds between clicks before the event is
* considered a double-click.
*/
delay: 300,
/**
* APIProperty: single
* {Boolean} Handle single clicks. Default is true. If false, clicks
* will not be reported. If true, single-clicks will be reported.
*/
single: true,
/**
* APIProperty: double
* {Boolean} Handle double-clicks. Default is false.
*/
'double': false,
/**
* APIProperty: pixelTolerance
* {Number} Maximum number of pixels between mouseup and mousedown for an
* event to be considered a click. Default is 0. If set to an
* integer value, clicks with a drag greater than the value will be
* ignored. This property can only be set when the handler is
* constructed.
*/
pixelTolerance: 0,
/**
* APIProperty: dblclickTolerance
* {Number} Maximum distance in pixels between clicks for a sequence of
* events to be considered a double click. Default is 13. If the
* distance between two clicks is greater than this value, a double-
* click will not be fired.
*/
dblclickTolerance: 13,
/**
* APIProperty: stopSingle
* {Boolean} Stop other listeners from being notified of clicks. Default
* is false. If true, any listeners registered before this one for
* click or rightclick events will not be notified.
*/
stopSingle: false,
/**
* APIProperty: stopDouble
* {Boolean} Stop other listeners from being notified of double-clicks.
* Default is false. If true, any click listeners registered before
* this one will not be notified of *any* double-click events.
*
* The one caveat with stopDouble is that given a map with two click
* handlers, one with stopDouble true and the other with stopSingle
* true, the stopSingle handler should be activated last to get
* uniform cross-browser performance. Since IE triggers one click
* with a dblclick and FF triggers two, if a stopSingle handler is
* activated first, all it gets in IE is a single click when the
* second handler stops propagation on the dblclick.
*/
stopDouble: false,
/**
* Property: timerId
* {Number} The id of the timeout waiting to clear the <delayedCall>.
*/
timerId: null,
/**
* Property: touch
* {Boolean} When a touchstart event is fired, touch will be true and all
* mouse related listeners will do nothing.
*/
touch: false,
/**
* Property: down
* {Object} Object that store relevant information about the last
* mousedown or touchstart. Its 'xy' OpenLayers.Pixel property gives
* the average location of the mouse/touch event. Its 'touches'
* property records clientX/clientY of each touches.
*/
down: null,
/**
* Property: last
* {Object} Object that store relevant information about the last
* mousemove or touchmove. Its 'xy' OpenLayers.Pixel property gives
* the average location of the mouse/touch event. Its 'touches'
* property records clientX/clientY of each touches.
*/
last: null,
/**
* Property: first
* {Object} When waiting for double clicks, this object will store
* information about the first click in a two click sequence.
*/
first: null,
/**
* Property: rightclickTimerId
* {Number} The id of the right mouse timeout waiting to clear the
* <delayedEvent>.
*/
rightclickTimerId: null,
/**
* Constructor: OpenLayers.Handler.Click
* Create a new click handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that is making use of
* this handler. If a handler is being used without a control, the
* handler's setMap method must be overridden to deal properly with
* the map.
* callbacks - {Object} An object with keys corresponding to callbacks
* that will be called by the handler. The callbacks should
* expect to recieve a single argument, the click event.
* Callbacks for 'click' and 'dblclick' are supported.
* options - {Object} Optional object whose properties will be set on the
* handler.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* Method: touchstart
* Handle touchstart.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
touchstart: function(evt) {
if (!this.touch) {
this.unregisterMouseListeners();
this.touch = true;
}
this.down = this.getEventInfo(evt);
this.last = this.getEventInfo(evt);
return true;
},
/**
* Method: touchmove
* Store position of last move, because touchend event can have
* an empty "touches" property.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
touchmove: function(evt) {
this.last = this.getEventInfo(evt);
return true;
},
/**
* Method: touchend
* Correctly set event xy property, and add lastTouches to have
* touches property from last touchstart or touchmove
*
* Returns:
* {Boolean} Continue propagating this event.
*/
touchend: function(evt) {
// touchstart may not have been allowed to propagate
if (this.down) {
evt.xy = this.last.xy;
evt.lastTouches = this.last.touches;
this.handleSingle(evt);
this.down = null;
}
return true;
},
/**
* Method: unregisterMouseListeners
* In a touch environment, we don't want to handle mouse events.
*/
unregisterMouseListeners: function() {
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
click: this.click,
dblclick: this.dblclick,
scope: this
});
},
/**
* Method: mousedown
* Handle mousedown.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mousedown: function(evt) {
this.down = this.getEventInfo(evt);
this.last = this.getEventInfo(evt);
return true;
},
/**
* Method: mouseup
* Handle mouseup. Installed to support collection of right mouse events.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mouseup: function (evt) {
var propagate = true;
// Collect right mouse clicks from the mouseup
// IE - ignores the second right click in mousedown so using
// mouseup instead
if (this.checkModifiers(evt) && this.control.handleRightClicks &&
OpenLayers.Event.isRightClick(evt)) {
propagate = this.rightclick(evt);
}
return propagate;
},
/**
* Method: rightclick
* Handle rightclick. For a dblrightclick, we get two clicks so we need
* to always register for dblrightclick to properly handle single
* clicks.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
rightclick: function(evt) {
if(this.passesTolerance(evt)) {
if(this.rightclickTimerId != null) {
//Second click received before timeout this must be
// a double click
this.clearTimer();
this.callback('dblrightclick', [evt]);
return !this.stopDouble;
} else {
//Set the rightclickTimerId, send evt only if double is
// true else trigger single
var clickEvent = this['double'] ?
OpenLayers.Util.extend({}, evt) :
this.callback('rightclick', [evt]);
var delayedRightCall = OpenLayers.Function.bind(
this.delayedRightCall,
this,
clickEvent
);
this.rightclickTimerId = window.setTimeout(
delayedRightCall, this.delay
);
}
}
return !this.stopSingle;
},
/**
* Method: delayedRightCall
* Sets <rightclickTimerId> to null. And optionally triggers the
* rightclick callback if evt is set.
*/
delayedRightCall: function(evt) {
this.rightclickTimerId = null;
if (evt) {
this.callback('rightclick', [evt]);
}
},
/**
* Method: click
* Handle click events from the browser. This is registered as a listener
* for click events and should not be called from other events in this
* handler.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
click: function(evt) {
if (!this.last) {
this.last = this.getEventInfo(evt);
}
this.handleSingle(evt);
return !this.stopSingle;
},
/**
* Method: dblclick
* Handle dblclick. For a dblclick, we get two clicks in some browsers
* (FF) and one in others (IE). So we need to always register for
* dblclick to properly handle single clicks. This method is registered
* as a listener for the dblclick browser event. It should *not* be
* called by other methods in this handler.
*
* Returns:
* {Boolean} Continue propagating this event.
*/
dblclick: function(evt) {
this.handleDouble(evt);
return !this.stopDouble;
},
/**
* Method: handleDouble
* Handle double-click sequence.
*/
handleDouble: function(evt) {
if (this["double"] && this.passesDblclickTolerance(evt)) {
this.callback("dblclick", [evt]);
}
},
/**
* Method: handleSingle
* Handle single click sequence.
*/
handleSingle: function(evt) {
if (this.passesTolerance(evt)) {
if (this.timerId != null) {
// already received a click
if (this.last.touches && this.last.touches.length === 1) {
// touch device, no dblclick event - this may be a double
if (this["double"]) {
// on Android don't let the browser zoom on the page
OpenLayers.Event.stop(evt);
}
this.handleDouble(evt);
}
// if we're not in a touch environment we clear the click timer
// if we've got a second touch, we'll get two touchend events
if (!this.last.touches || this.last.touches.length !== 2) {
this.clearTimer();
}
} else {
// remember the first click info so we can compare to the second
this.first = this.getEventInfo(evt);
// set the timer, send evt only if single is true
//use a clone of the event object because it will no longer
//be a valid event object in IE in the timer callback
var clickEvent = this.single ?
OpenLayers.Util.extend({}, evt) : null;
this.queuePotentialClick(clickEvent);
}
}
},
/**
* Method: queuePotentialClick
* This method is separated out largely to make testing easier (so we
* don't have to override window.setTimeout)
*/
queuePotentialClick: function(evt) {
this.timerId = window.setTimeout(
OpenLayers.Function.bind(this.delayedCall, this, evt),
this.delay
);
},
/**
* Method: passesTolerance
* Determine whether the event is within the optional pixel tolerance. Note
* that the pixel tolerance check only works if mousedown events get to
* the listeners registered here. If they are stopped by other elements,
* the <pixelTolerance> will have no effect here (this method will always
* return true).
*
* Returns:
* {Boolean} The click is within the pixel tolerance (if specified).
*/
passesTolerance: function(evt) {
var passes = true;
if (this.pixelTolerance != null && this.down && this.down.xy) {
passes = this.pixelTolerance >= this.down.xy.distanceTo(evt.xy);
// for touch environments, we also enforce that all touches
// start and end within the given tolerance to be considered a click
if (passes && this.touch &&
this.down.touches.length === this.last.touches.length) {
// the touchend event doesn't come with touches, so we check
// down and last
for (var i=0, ii=this.down.touches.length; i<ii; ++i) {
if (this.getTouchDistance(
this.down.touches[i],
this.last.touches[i]
) > this.pixelTolerance) {
passes = false;
break;
}
}
}
}
return passes;
},
/**
* Method: getTouchDistance
*
* Returns:
* {Boolean} The pixel displacement between two touches.
*/
getTouchDistance: function(from, to) {
return Math.sqrt(
Math.pow(from.clientX - to.clientX, 2) +
Math.pow(from.clientY - to.clientY, 2)
);
},
/**
* Method: passesDblclickTolerance
* Determine whether the event is within the optional double-cick pixel
* tolerance.
*
* Returns:
* {Boolean} The click is within the double-click pixel tolerance.
*/
passesDblclickTolerance: function(evt) {
var passes = true;
if (this.down && this.first) {
passes = this.down.xy.distanceTo(this.first.xy) <= this.dblclickTolerance;
}
return passes;
},
/**
* Method: clearTimer
* Clear the timer and set <timerId> to null.
*/
clearTimer: function() {
if (this.timerId != null) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
if (this.rightclickTimerId != null) {
window.clearTimeout(this.rightclickTimerId);
this.rightclickTimerId = null;
}
},
/**
* Method: delayedCall
* Sets <timerId> to null. And optionally triggers the click callback if
* evt is set.
*/
delayedCall: function(evt) {
this.timerId = null;
if (evt) {
this.callback("click", [evt]);
}
},
/**
* Method: getEventInfo
* This method allows us to store event information without storing the
* actual event. In touch devices (at least), the same event is
* modified between touchstart, touchmove, and touchend.
*
* Returns:
* {Object} An object with event related info.
*/
getEventInfo: function(evt) {
var touches;
if (evt.touches) {
var len = evt.touches.length;
touches = new Array(len);
var touch;
for (var i=0; i<len; i++) {
touch = evt.touches[i];
touches[i] = {
clientX: touch.clientX,
clientY: touch.clientY
};
}
}
return {
xy: evt.xy,
touches: touches
};
},
/**
* APIMethod: deactivate
* Deactivate the handler.
*
* Returns:
* {Boolean} The handler was successfully deactivated.
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.clearTimer();
this.down = null;
this.first = null;
this.last = null;
this.touch = false;
deactivated = true;
}
return deactivated;
},
CLASS_NAME: "OpenLayers.Handler.Click"
});