Polygon.js
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/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler/Path.js
* @requires OpenLayers/Geometry/Polygon.js
*/
/**
* Class: OpenLayers.Handler.Polygon
* Handler to draw a polygon on the map. Polygon is displayed on mouse down,
* moves on mouse move, and is finished on mouse up.
*
* Inherits from:
* - <OpenLayers.Handler.Path>
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Polygon = OpenLayers.Class(OpenLayers.Handler.Path, {
/**
* APIProperty: holeModifier
* {String} Key modifier to trigger hole digitizing. Acceptable values are
* "altKey", "shiftKey", or "ctrlKey". If not set, no hole digitizing
* will take place. Default is null.
*/
holeModifier: null,
/**
* Property: drawingHole
* {Boolean} Currently drawing an interior ring.
*/
drawingHole: false,
/**
* Parameter: polygon
* {<OpenLayers.Feature.Vector>}
*/
polygon: null,
/**
* Constructor: OpenLayers.Handler.Polygon
* Create a Polygon Handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that owns this handler
* callbacks - {Object} An object with a properties whose values are
* functions. Various callbacks described below.
* options - {Object} An optional object with properties to be set on the
* handler
*
* Named callbacks:
* create - Called when a sketch is first created. Callback called with
* the creation point geometry and sketch feature.
* modify - Called with each move of a vertex with the vertex (point)
* geometry and the sketch feature.
* point - Called as each point is added. Receives the new point geometry.
* done - Called when the point drawing is finished. The callback will
* recieve a single argument, the polygon geometry.
* cancel - Called when the handler is deactivated while drawing. The
* cancel callback will receive a geometry.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.Path.prototype.initialize.apply(this, arguments);
},
/**
* Method: createFeature
* Add temporary geometries
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} The initial pixel location for the new
* feature.
*/
createFeature: function(pixel) {
var lonlat = this.map.getLonLatFromPixel(pixel);
var geometry = new OpenLayers.Geometry.Point(
lonlat.lon, lonlat.lat
);
this.point = new OpenLayers.Feature.Vector(geometry);
this.line = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.LinearRing([this.point.geometry])
);
this.polygon = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Polygon([this.line.geometry])
);
this.callback("create", [this.point.geometry, this.getSketch()]);
this.point.geometry.clearBounds();
this.layer.addFeatures([this.polygon, this.point], {silent: true});
},
/**
* Method: addPoint
* Add point to geometry.
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} The pixel location for the new point.
*/
addPoint: function(pixel) {
if(!this.drawingHole && this.holeModifier &&
this.evt && this.evt[this.holeModifier]) {
var geometry = this.point.geometry;
var features = this.control.layer.features;
var candidate, polygon;
// look for intersections, last drawn gets priority
for (var i=features.length-1; i>=0; --i) {
candidate = features[i].geometry;
if ((candidate instanceof OpenLayers.Geometry.Polygon ||
candidate instanceof OpenLayers.Geometry.MultiPolygon) &&
candidate.intersects(geometry)) {
polygon = features[i];
this.control.layer.removeFeatures([polygon], {silent: true});
this.control.layer.events.registerPriority(
"sketchcomplete", this, this.finalizeInteriorRing
);
this.control.layer.events.registerPriority(
"sketchmodified", this, this.enforceTopology
);
polygon.geometry.addComponent(this.line.geometry);
this.polygon = polygon;
this.drawingHole = true;
break;
}
}
}
OpenLayers.Handler.Path.prototype.addPoint.apply(this, arguments);
},
/**
* Method: getCurrentPointIndex
*
* Returns:
* {Number} The index of the most recently drawn point.
*/
getCurrentPointIndex: function() {
return this.line.geometry.components.length - 2;
},
/**
* Method: enforceTopology
* Simple topology enforcement for drawing interior rings. Ensures vertices
* of interior rings are contained by exterior ring. Other topology
* rules are enforced in <finalizeInteriorRing> to allow drawing of
* rings that intersect only during the sketch (e.g. a "C" shaped ring
* that nearly encloses another ring).
*/
enforceTopology: function(event) {
var point = event.vertex;
var components = this.line.geometry.components;
// ensure that vertices of interior ring are contained by exterior ring
if (!this.polygon.geometry.intersects(point)) {
var last = components[components.length-3];
point.x = last.x;
point.y = last.y;
}
},
/**
* Method: finishGeometry
* Finish the geometry and send it back to the control.
*/
finishGeometry: function() {
var index = this.line.geometry.components.length - 2;
this.line.geometry.removeComponent(this.line.geometry.components[index]);
this.removePoint();
this.finalize();
},
/**
* Method: finalizeInteriorRing
* Enforces that new ring has some area and doesn't contain vertices of any
* other rings.
*/
finalizeInteriorRing: function() {
var ring = this.line.geometry;
// ensure that ring has some area
var modified = (ring.getArea() !== 0);
if (modified) {
// ensure that new ring doesn't intersect any other rings
var rings = this.polygon.geometry.components;
for (var i=rings.length-2; i>=0; --i) {
if (ring.intersects(rings[i])) {
modified = false;
break;
}
}
if (modified) {
// ensure that new ring doesn't contain any other rings
var target;
outer: for (var i=rings.length-2; i>0; --i) {
var points = rings[i].components;
for (var j=0, jj=points.length; j<jj; ++j) {
if (ring.containsPoint(points[j])) {
modified = false;
break outer;
}
}
}
}
}
if (modified) {
if (this.polygon.state !== OpenLayers.State.INSERT) {
this.polygon.state = OpenLayers.State.UPDATE;
}
} else {
this.polygon.geometry.removeComponent(ring);
}
this.restoreFeature();
return false;
},
/**
* APIMethod: cancel
* Finish the geometry and call the "cancel" callback.
*/
cancel: function() {
if (this.drawingHole) {
this.polygon.geometry.removeComponent(this.line.geometry);
this.restoreFeature(true);
}
return OpenLayers.Handler.Path.prototype.cancel.apply(this, arguments);
},
/**
* Method: restoreFeature
* Move the feature from the sketch layer to the target layer.
*
* Properties:
* cancel - {Boolean} Cancel drawing. If falsey, the "sketchcomplete" event
* will be fired.
*/
restoreFeature: function(cancel) {
this.control.layer.events.unregister(
"sketchcomplete", this, this.finalizeInteriorRing
);
this.control.layer.events.unregister(
"sketchmodified", this, this.enforceTopology
);
this.layer.removeFeatures([this.polygon], {silent: true});
this.control.layer.addFeatures([this.polygon], {silent: true});
this.drawingHole = false;
if (!cancel) {
// Re-trigger "sketchcomplete" so other listeners can do their
// business. While this is somewhat sloppy (if a listener is
// registered with registerPriority - not common - between the start
// and end of a single ring drawing - very uncommon - it will be
// called twice).
// TODO: In 3.0, collapse sketch handlers into geometry specific
// drawing controls.
this.control.layer.events.triggerEvent(
"sketchcomplete", {feature : this.polygon}
);
}
},
/**
* Method: destroyFeature
* Destroy temporary geometries
*
* Parameters:
* force - {Boolean} Destroy even if persist is true.
*/
destroyFeature: function(force) {
OpenLayers.Handler.Path.prototype.destroyFeature.call(
this, force);
this.polygon = null;
},
/**
* Method: drawFeature
* Render geometries on the temporary layer.
*/
drawFeature: function() {
this.layer.drawFeature(this.polygon, this.style);
this.layer.drawFeature(this.point, this.style);
},
/**
* Method: getSketch
* Return the sketch feature.
*
* Returns:
* {<OpenLayers.Feature.Vector>}
*/
getSketch: function() {
return this.polygon;
},
/**
* Method: getGeometry
* Return the sketch geometry. If <multi> is true, this will return
* a multi-part geometry.
*
* Returns:
* {<OpenLayers.Geometry.Polygon>}
*/
getGeometry: function() {
var geometry = this.polygon && this.polygon.geometry;
if(geometry && this.multi) {
geometry = new OpenLayers.Geometry.MultiPolygon([geometry]);
}
return geometry;
},
CLASS_NAME: "OpenLayers.Handler.Polygon"
});