Point.js
15.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Handler.js
* @requires OpenLayers/Geometry/Point.js
*/
/**
* Class: OpenLayers.Handler.Point
* Handler to draw a point on the map. Point is displayed on activation,
* moves on mouse move, and is finished on mouse up. The handler triggers
* callbacks for 'done', 'cancel', and 'modify'. The modify callback is
* called with each change in the sketch and will receive the latest point
* drawn. Create a new instance with the <OpenLayers.Handler.Point>
* constructor.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
/**
* Property: point
* {<OpenLayers.Feature.Vector>} The currently drawn point
*/
point: null,
/**
* Property: layer
* {<OpenLayers.Layer.Vector>} The temporary drawing layer
*/
layer: null,
/**
* APIProperty: multi
* {Boolean} Cast features to multi-part geometries before passing to the
* layer. Default is false.
*/
multi: false,
/**
* Property: mouseDown
* {Boolean} The mouse is down
*/
mouseDown: false,
/**
* Property: stoppedDown
* {Boolean} Indicate whether the last mousedown stopped the event
* propagation.
*/
stoppedDown: null,
/**
* Property: lastDown
* {<OpenLayers.Pixel>} Location of the last mouse down
*/
lastDown: null,
/**
* Property: lastUp
* {<OpenLayers.Pixel>}
*/
lastUp: null,
/**
* APIProperty: persist
* {Boolean} Leave the feature rendered until destroyFeature is called.
* Default is false. If set to true, the feature remains rendered until
* destroyFeature is called, typically by deactivating the handler or
* starting another drawing.
*/
persist: false,
/**
* APIProperty: stopDown
* {Boolean} Stop event propagation on mousedown. Must be false to
* allow "pan while drawing". Defaults to false.
*/
stopDown: false,
/**
* APIPropery: stopUp
* {Boolean} Stop event propagation on mouse. Must be false to
* allow "pan while dragging". Defaults to fase.
*/
stopUp: false,
/**
* Property: layerOptions
* {Object} Any optional properties to be set on the sketch layer.
*/
layerOptions: null,
/**
* APIProperty: pixelTolerance
* {Number} Maximum number of pixels between down and up (mousedown
* and mouseup, or touchstart and touchend) for the handler to
* add a new point. If set to an integer value, if the
* displacement between down and up is great to this value
* no point will be added. Default value is 5.
*/
pixelTolerance: 5,
/**
* Property: touch
* {Boolean} Indcates the support of touch events.
*/
touch: false,
/**
* Property: lastTouchPx
* {<OpenLayers.Pixel>} The last pixel used to know the distance between
* two touches (for double touch).
*/
lastTouchPx: null,
/**
* Constructor: OpenLayers.Handler.Point
* Create a new point handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that owns this handler
* callbacks - {Object} An object with a properties whose values are
* functions. Various callbacks described below.
* options - {Object} An optional object with properties to be set on the
* handler
*
* Named callbacks:
* create - Called when a sketch is first created. Callback called with
* the creation point geometry and sketch feature.
* modify - Called with each move of a vertex with the vertex (point)
* geometry and the sketch feature.
* done - Called when the point drawing is finished. The callback will
* recieve a single argument, the point geometry.
* cancel - Called when the handler is deactivated while drawing. The
* cancel callback will receive a geometry.
*/
initialize: function(control, callbacks, options) {
if(!(options && options.layerOptions && options.layerOptions.styleMap)) {
this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
}
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* APIMethod: activate
* turn on the handler
*/
activate: function() {
if(!OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
return false;
}
// create temporary vector layer for rendering geometry sketch
// TBD: this could be moved to initialize/destroy - setting visibility here
var options = OpenLayers.Util.extend({
displayInLayerSwitcher: false,
// indicate that the temp vector layer will never be out of range
// without this, resolution properties must be specified at the
// map-level for this temporary layer to init its resolutions
// correctly
calculateInRange: OpenLayers.Function.True
}, this.layerOptions);
this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
this.map.addLayer(this.layer);
return true;
},
/**
* Method: createFeature
* Add temporary features
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} A pixel location on the map.
*/
createFeature: function(pixel) {
var lonlat = this.map.getLonLatFromPixel(pixel);
var geometry = new OpenLayers.Geometry.Point(
lonlat.lon, lonlat.lat
);
this.point = new OpenLayers.Feature.Vector(geometry);
this.callback("create", [this.point.geometry, this.point]);
this.point.geometry.clearBounds();
this.layer.addFeatures([this.point], {silent: true});
},
/**
* APIMethod: deactivate
* turn off the handler
*/
deactivate: function() {
if(!OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
return false;
}
this.cancel();
// If a layer's map property is set to null, it means that that layer
// isn't added to the map. Since we ourself added the layer to the map
// in activate(), we can assume that if this.layer.map is null it means
// that the layer has been destroyed (as a result of map.destroy() for
// example.
if (this.layer.map != null) {
this.destroyFeature(true);
this.layer.destroy(false);
}
this.layer = null;
this.touch = false;
return true;
},
/**
* Method: destroyFeature
* Destroy the temporary geometries
*
* Parameters:
* force - {Boolean} Destroy even if persist is true.
*/
destroyFeature: function(force) {
if(this.layer && (force || !this.persist)) {
this.layer.destroyFeatures();
}
this.point = null;
},
/**
* Method: destroyPersistedFeature
* Destroy the persisted feature.
*/
destroyPersistedFeature: function() {
var layer = this.layer;
if(layer && layer.features.length > 1) {
this.layer.features[0].destroy();
}
},
/**
* Method: finalize
* Finish the geometry and call the "done" callback.
*
* Parameters:
* cancel - {Boolean} Call cancel instead of done callback. Default
* is false.
*/
finalize: function(cancel) {
var key = cancel ? "cancel" : "done";
this.mouseDown = false;
this.lastDown = null;
this.lastUp = null;
this.lastTouchPx = null;
this.callback(key, [this.geometryClone()]);
this.destroyFeature(cancel);
},
/**
* APIMethod: cancel
* Finish the geometry and call the "cancel" callback.
*/
cancel: function() {
this.finalize(true);
},
/**
* Method: click
* Handle clicks. Clicks are stopped from propagating to other listeners
* on map.events or other dom elements.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
click: function(evt) {
OpenLayers.Event.stop(evt);
return false;
},
/**
* Method: dblclick
* Handle double-clicks. Double-clicks are stopped from propagating to other
* listeners on map.events or other dom elements.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
dblclick: function(evt) {
OpenLayers.Event.stop(evt);
return false;
},
/**
* Method: modifyFeature
* Modify the existing geometry given a pixel location.
*
* Parameters:
* pixel - {<OpenLayers.Pixel>} A pixel location on the map.
*/
modifyFeature: function(pixel) {
if(!this.point) {
this.createFeature(pixel);
}
var lonlat = this.map.getLonLatFromPixel(pixel);
this.point.geometry.x = lonlat.lon;
this.point.geometry.y = lonlat.lat;
this.callback("modify", [this.point.geometry, this.point, false]);
this.point.geometry.clearBounds();
this.drawFeature();
},
/**
* Method: drawFeature
* Render features on the temporary layer.
*/
drawFeature: function() {
this.layer.drawFeature(this.point, this.style);
},
/**
* Method: getGeometry
* Return the sketch geometry. If <multi> is true, this will return
* a multi-part geometry.
*
* Returns:
* {<OpenLayers.Geometry.Point>}
*/
getGeometry: function() {
var geometry = this.point && this.point.geometry;
if(geometry && this.multi) {
geometry = new OpenLayers.Geometry.MultiPoint([geometry]);
}
return geometry;
},
/**
* Method: geometryClone
* Return a clone of the relevant geometry.
*
* Returns:
* {<OpenLayers.Geometry>}
*/
geometryClone: function() {
var geom = this.getGeometry();
return geom && geom.clone();
},
/**
* Method: mousedown
* Handle mousedown.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
mousedown: function(evt) {
return this.down(evt);
},
/**
* Method: touchstart
* Handle touchstart.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
touchstart: function(evt) {
if (!this.touch) {
this.touch = true;
// unregister mouse listeners
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
mousemove: this.mousemove,
click: this.click,
dblclick: this.dblclick,
scope: this
});
}
this.lastTouchPx = evt.xy;
return this.down(evt);
},
/**
* Method: mousemove
* Handle mousemove.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
mousemove: function(evt) {
return this.move(evt);
},
/**
* Method: touchmove
* Handle touchmove.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
touchmove: function(evt) {
this.lastTouchPx = evt.xy;
return this.move(evt);
},
/**
* Method: mouseup
* Handle mouseup.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
mouseup: function(evt) {
return this.up(evt);
},
/**
* Method: touchend
* Handle touchend.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
touchend: function(evt) {
evt.xy = this.lastTouchPx;
return this.up(evt);
},
/**
* Method: down
* Handle mousedown and touchstart. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
down: function(evt) {
this.mouseDown = true;
this.lastDown = evt.xy;
if(!this.touch) { // no point displayed until up on touch devices
this.modifyFeature(evt.xy);
}
this.stoppedDown = this.stopDown;
return !this.stopDown;
},
/**
* Method: move
* Handle mousemove and touchmove. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
move: function (evt) {
if(!this.touch // no point displayed until up on touch devices
&& (!this.mouseDown || this.stoppedDown)) {
this.modifyFeature(evt.xy);
}
return true;
},
/**
* Method: up
* Handle mouseup and touchend. Send the latest point in the geometry to the control.
* Return determines whether to propagate the event on the map.
*
* Parameters:
* evt - {Event} The browser event
*
* Returns:
* {Boolean} Allow event propagation
*/
up: function (evt) {
this.mouseDown = false;
this.stoppedDown = this.stopDown;
// check keyboard modifiers
if(!this.checkModifiers(evt)) {
return true;
}
// ignore double-clicks
if (this.lastUp && this.lastUp.equals(evt.xy)) {
return true;
}
if (this.lastDown && this.passesTolerance(this.lastDown, evt.xy,
this.pixelTolerance)) {
if (this.touch) {
this.modifyFeature(evt.xy);
}
if(this.persist) {
this.destroyPersistedFeature();
}
this.lastUp = evt.xy;
this.finalize();
return !this.stopUp;
} else {
return true;
}
},
/**
* Method: mouseout
* Handle mouse out. For better user experience reset mouseDown
* and stoppedDown when the mouse leaves the map viewport.
*
* Parameters:
* evt - {Event} The browser event
*/
mouseout: function(evt) {
if(OpenLayers.Util.mouseLeft(evt, this.map.eventsDiv)) {
this.stoppedDown = this.stopDown;
this.mouseDown = false;
}
},
/**
* Method: passesTolerance
* Determine whether the event is within the optional pixel tolerance.
*
* Returns:
* {Boolean} The event is within the pixel tolerance (if specified).
*/
passesTolerance: function(pixel1, pixel2, tolerance) {
var passes = true;
if (tolerance != null && pixel1 && pixel2) {
var dist = pixel1.distanceTo(pixel2);
if (dist > tolerance) {
passes = false;
}
}
return passes;
},
CLASS_NAME: "OpenLayers.Handler.Point"
});